The interest in 3D game art has been something I’ve had for years. Having learned Maya and other 3D programs like, Adobe Substance and Unreal Engine, I’ve come to understand the medium much better. Work that I have created ranged from 3D character models and 3D environments filled with props and different landscapes for games.
I tend to start with a basic drawing of my environment and making sure it all reads well before starting the 3D parts. I’ve also made easy to understand asset sheets to make sure I keep track of my progress.
My goal as someone who focuses primarily on games is to have a hand in developing a triple A game. Not to mention I also plan to focus on self-made indie projects. I have been striving to better my skills and I don’t plan to stop.

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